Showing posts with label 3D Max News. Show all posts
Showing posts with label 3D Max News. Show all posts

finalToon™ for 3ds Max 9 Update



What's New in finalToon™?


  • 3ds Max 9 support
  • 64 bit support


    Here's How to Get it!


    finalToon™ for 3ds Max 9 is a $95 update and can be purchased directly at the cebas shop. As stated previously, all users that purchased finalToon™ within the last 2 months will get this update free. This update will give previous finalToon™ owners the ability to install and use finalToon in 3ds Max 9, both 32 and 64 bit. You must already own and have licensed finalToon™ to purchase this update. Please be aware that simply installing finalToon™ for 3ds Max 9 will give you the updates.


    About finalToon™




    finalToon™ is a full blown True Line Renderer (TLR), with unparalleled line quality and rendering speed. Cartoon or line rendering scenes that take a long time to render within 3ds max, are lightning fast in finalToon™! Suddenly, you can render real fat outlines of an object without the wait and inaccurate dirty look of a shader based solution.

    finalToon, being a TLR (true line renderer) doesn't mean that finalToon™ has to replace your favorite renderer to do shading or other special effects. finalToon is implemented as a true 3ds max "Render Effect", and so you can enjoy all the great benefits of such an implementation! You may adjust line styles in realtime without the need to re-render the whole scene over and over again. This is what we call "The Choice of Quality".

    All shading and rendering is done with the production proven 3ds max scanline renderer. When the scanline pass is done, the finalToon™ line renderer "pops in" and takes over to produce one of the best line renderings available of today. And even better- finalToon supports perfectly finalRender® with all the advanced options, including GI rendering for cartoon style objects!

  • Click the image below to go to a finalToon™ demo video!




    About cebas Computer GmbH

    cebas Computer GmbH is a German developer of advanced 3D software for 3ds max and other 3D applications, based near Heidelberg. With 14 years of experience in software development for the 3D market, cebas has become renowned for its quality and unique software products serving graphics and animation studios around the world.
    More info is available at www.cebas.com.

  • Taken from www.cebas.com
  • Hairfx by DDAG


    hairfx is an amazing, procedural hair and fur generation system for 3ds Max, and has been designed with an artist’s needs in mind. Cure your creatures’ and characters’ baldness quickly by applying the hairfx and furfx atmospherics to any 3D geometry in your scene, and within seconds, you’ve got a lush sprouting of everything from short stubble to long silky hair.

    The product has evolved dramatically and now offers advanced tools including a new anti-aliasing engine to help produce smooth, beautifully rendered hair and fur, a new Cloth Mesh converter to support SimCloth3 and clothfx dynamics engines for hair motion, and much more. Since the system is designed as an atmospheric, no geometry needs to be rendered, which means that it will render faster than a geometry solution can provide.

    Plus, as part of the Autodesk Certified Animation Plug-in program, hairfx also now offers bucket-based rendering support for rendering technologies. This helps conserves memory for these powerful renderers and boosts overall performance. If you are in the market for the next big thing in virtual hair, you need to check out hairfx today.

    Just look at this list of features:

    * Improved Surface Distribution dialogs allow new ways to derive parameters from the emitter surfaces
    * Random Distribution curve controls allow the user to define the exact distribution of a parameter over its range
    * Separate color randomization for hue, saturation and value
    * Better and more flexible export of hair to external plug-in tools and MAXScript.
    * Improved anti-aliasing through a new thick strand renderer
    * Rendering in buckets of any size and order to lower memory usage and allow for better integration with raytracers like finalRender and VRay
    * Expanded dynamics support through the hairfxView object to cloth simulation systems.

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